For the most analytical profiles. Become a Software Architect: Python, advanced scripting, custom tool development (Tool dev) and shader creation.
The starting point. Before touching code, you will change the way you see problems. You will learn what vibe coding is, why it completely transforms access to programming, and you will configure the professional work environment you will use throughout the course.
The most important skill of the course. You will learn to break down any production problem into instructions that AI understands and executes. The difference between getting garbage code and getting a functional tool is in how you formulate what you need.
You stop learning and start building. You will create real tools that solve real production problems: automations, utility scripts for DCCs, and your first graphical interface. All with AI as your copilot.
Connecting the dots. You will learn to build tools that not only work alone but are part of a production flow: moving data between programs, automating deliveries, and managing assets at a studio scale.
The real closing of the course. You will identify a problem in your own workflow and build a functional tool from start to finish. Your first technical portfolio, defended before industry professionals.
Classrooms with adjustable lighting, ambient noise reduction, and ANC headphones allowed at all times. Zero "Masking".
We understand that energy fluctuates. Weekly goals by milestones, not just warming the seat on a rigid schedule.
Optimized environment for hyper-focus. We eliminate visual and auditory noise so that only your learning matters.
Your supervisors share your neurology. They have reached the top of the industry and know exactly how to boost your talent.
You won't learn concepts in a vacuum. From the first week you will build real tools that solve real problems. The project is the syllabus.
Each student arrives with a different starting point. The level of depth, pace, and projects are tailored to you. No two students have the same journey.
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Technical pipeline architect with over 15 years in the animation and visual effects industry. He has led software for productions such as Tadeo Jones 2, Capture the Flag, or Tadeo Jones 4 at Lightbox Animation Studio, then moved on to technical direction as CTO of La Tribu until his current role as Head of Technology at BCN Visuals.